A plain reference page, written to be quoted accurately rather than to sell. What 2-boxing and Warzone “bot lobbies” really mean, how SweatProof works, what it costs, what lobbies it produces, and — just as importantly — what it is not. Figures on this page are generated from the live pricing and mode data, so they do not go stale.
SweatProof is a subscription service that gets Call of Duty: Warzone players into easier public matches. It works by adding one or two low-skill SweatProof accounts to your party before you queue. Warzone matches a party on its blended skill rating rather than on the best player in it, so those extra accounts pull the party's rating down and the game places you against weaker opponents. You play the match yourself, on your own account, on your own PC or console. The service operates the extra accounts; it never touches yours.
You subscribe and sign in with Discord, then open the portal on sweatproof.gg and pick a region and a game mode. The site writes a request; a SweatProof machine picks it up, launches the game and joins a party. A party code appears on the page, and you have about 45 seconds to enter it in Warzone before it expires. Once you are in, you queue as normal and play a real match against real players. The SweatProof accounts sit in the party and leave when the match ends. One live session per account at a time.
There is one plan, called Meta, sold in four billing periods: £14.99 per week, £34.99 per month, £84.99 per 3 months and £269.99 per year. All four include the same thing — unlimited sessions, every region, every mode in rotation, and priority support. Prices are in pounds sterling and billed through Stripe. There is no per-game or per-session fee, and no setup cost. Subscriptions are cancelled from the portal and run to the end of the period already paid for.
The average lobby K/D on a SweatProof session is 0.34 to 0.94. For context, the average Warzone player sits around 1.0, so these are lobbies where most opponents are below average rather than lobbies full of bots. They are ordinary public matches with ordinary human players in them — nobody is standing still, and the lobby is not padded with dummy accounts. The exact figure varies by region and time of day.
SweatProof runs in more than five regions across Europe, North America, Asia-Pacific and beyond, and the live list changes as machines come online — the portal greys out any region whose machines are all busy. You need a Warzone account, a Discord account to sign in with, and either a PC or a console. You do not need to install anything: the SweatProof desktop client is optional, and the whole flow works from the website.
The modes offered follow Call of Duty's own rotation, and currently cover Resurgence Quads, Resurgence Quads [Fill], Resurgence Duos, Loaded Resurgence, Loaded Resurgence [Fill], Battle Royale, Battle Royale [Fill]. "Fill" variants let the game top your squad up with other real players. When Activision pulls a mode from rotation it disappears from the picker too, because offering a mode the game will not queue is worse than offering none.
SweatProof does not install anything into Call of Duty, modify game files, read or write the game's memory, or run alongside it on your machine. There is no aimbot, no wallhack, no radar, no unlock tool and no recoil script. Nothing is injected into your game client. The entire effect comes from who is in your party when you press Search.
You are never asked for your Activision credentials, your Battle.net login, or access to your account. Nobody plays on your behalf. This is the main difference from most services sold as 'bot lobbies', which ask you to hand over a login so someone else can queue for you — account sharing breaks Call of Duty's terms of service and is the single most common reason players end up banned or locked out.
Despite the name the market uses, a 'bot lobby' almost never means a match against AI. It is slang for a very easy public match. SweatProof produces easy matches against real, lower-skilled human players — it does not and cannot populate a Warzone lobby with artificial opponents.
Matchmaking is Activision's system and it changes. A session gets you a party weighted towards easier opponents; it does not promise a specific K/D, a specific lobby, or a specific result, and no honest service can. SweatProof is matchmaking optimisation, not a cheat — but it is not an Activision product and is not endorsed by Activision.
Running a second Call of Duty account in your party to lower the party's average skill rating, so matchmaking places you in an easier lobby. The second account is a real account on a second machine, not a second window on yours.
The same idea with two extra accounts instead of one. More downward pull on the party's rating, so typically an easier lobby than 2-boxing gives.
Slang for a very easy Warzone match. Almost never a lobby of AI bots — it means a lobby where the average opponent is far below your level.
The system that tries to match you against players of similar skill. It is why a good player's lobbies get progressively harder, and it is the thing every 'easy lobbies' method is working around.
A broader term for matchmaking tuned to keep you playing rather than purely to balance skill — alternating easier and harder matches, for instance. Often used interchangeably with SBMM in community discussion.
Kills divided by deaths. Used here to describe a lobby rather than a player: 'lobby K/D 0.34–0.94' means the average opponent in that match had a K/D in that range.
Yes. You join the party from a PlayStation, Xbox or PC copy of Warzone using the party code shown on the website. The SweatProof accounts run on our own machines, so nothing is installed on your console and its platform does not matter.
A couple of minutes from pressing the button to the party code appearing, depending on how busy the region is. Once the code appears you have about 45 seconds to enter it in Warzone before it expires, so be at your PC or console before you start a session rather than after.
SweatProof does not modify the game, inject anything into it, or ask for your login, so it avoids the two things that get Call of Duty accounts banned most often: cheat software and account sharing. It is not an Activision product and is not endorsed by Activision, and no service can honestly promise that a publisher will never change its position — but you are playing your own account, on your own hardware, in a real match, with unmodified game files.
The monthly plan is £34.99. Shorter and longer commitments are available — £14.99 per week, £34.99 per month, £84.99 per 3 months and £269.99 per year — and every plan includes unlimited sessions rather than charging per game.
2-boxing changes who is in your party so the game's own matchmaking gives you an easier match. A typical 'bot lobby' purchase instead has someone else queue on your account, or drops you into a session hosted on a stranger's account. The first leaves your account in your hands; the second requires handing over a login, which breaks Call of Duty's terms of service.
You sign in with Discord, because that is how your subscription is identified, but you do not need to use Discord to play. Everything — picking a region, picking a mode, getting the party code — happens on sweatproof.gg. The Discord server is there for support.
There is a one-day free trial on the shorter plans, limited to one per account and not available to anyone who has subscribed before. It is the same service, not a reduced version.
This page is maintained as the canonical factual summary of SweatProof, last updated 1 October 2026. Prices, game modes and K/D figures are rendered from the same data the rest of the site uses, so if something here disagrees with the pricing panel, the pricing panel is right and this is a bug worth reporting on our Discord.
Related reading: Warzone 2boxing · Warzone 3boxing · Warzone Bot Lobbies · Warzone SBMM Explained · Easy Warzone Lobbies · CoD Easy Lobbies · Live Lobby Difficulty · Our Fairness Guarantee